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	<title>Comments on: Jeff Parker on how to write for artists</title>
	<link>http://pwbeat.publishersweekly.com/blog/2007/11/21/jeff-parker-on-how-to-write-for-artists/</link>
	<description>The News Blog of Comics Culture</description>
	<pubDate>Sun, 06 Jul 2008 14:08:40 +0000</pubDate>
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		<title>by: Derrick Clark</title>
		<link>http://pwbeat.publishersweekly.com/blog/2007/11/21/jeff-parker-on-how-to-write-for-artists/#comment-625090</link>
		<pubDate>Thu, 13 Dec 2007 15:03:45 +0000</pubDate>
		<guid>http://pwbeat.publishersweekly.com/blog/2007/11/21/jeff-parker-on-how-to-write-for-artists/#comment-625090</guid>
					<description>Im a newbie, in the writing world.I been working on poetry,short stories,cartoon caption ;self expression writing,and a children picture book story. As a kid,I love to read comic books.My imagination,was always to have some super-human abilities.

I think, I want to give comic book writing a try also! I have great imagery and plots as a writer.Just need to learn the rope of comic book writing!
Any suggestion?</description>
		<content:encoded><![CDATA[<p>Im a newbie, in the writing world.I been working on poetry,short stories,cartoon caption ;self expression writing,and a children picture book story. As a kid,I love to read comic books.My imagination,was always to have some super-human abilities.</p>
<p>I think, I want to give comic book writing a try also! I have great imagery and plots as a writer.Just need to learn the rope of comic book writing!<br />
Any suggestion?
</p>
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		<title>by: Nick Spencer</title>
		<link>http://pwbeat.publishersweekly.com/blog/2007/11/21/jeff-parker-on-how-to-write-for-artists/#comment-563551</link>
		<pubDate>Thu, 22 Nov 2007 21:44:43 +0000</pubDate>
		<guid>http://pwbeat.publishersweekly.com/blog/2007/11/21/jeff-parker-on-how-to-write-for-artists/#comment-563551</guid>
					<description>I really don't mean this in any kind of disrespectful way-- seriously, I really don't, but most of us aren't Neil Gaiman. There are a lot of writers out there who are domineering about their scripts, and the comic is lesser for it. Good artists working in comics are storytellers themselves, and panel shape/size, or camera angle, is the kind of thing they specialize in. Trust your artist a little... give them room to breathe in your script. 

Is there a chance you might have to rearrange your dialogue a bit? Maybe, but sometimes that's not as bad as you think.  I think it can kind of insulting when a writer sends an artist thumbnails and layouts of every single page-- it's condescending and controlling. And for the writer, it means they'll miss out on one of the best things about making comics-- the collaborative give and take. And many times, its arrogance on the part of the writer, assuming its 'their' vision, when really, it should be shared. 

I think people who follow Jeff's advice here are going to find themselves working with better artists most of the time. Because good sequential artists probably have a passion for telling stories, not just slaving like a zombie over someone else's storyboard.</description>
		<content:encoded><![CDATA[<p>I really don&#8217;t mean this in any kind of disrespectful way&#8211; seriously, I really don&#8217;t, but most of us aren&#8217;t Neil Gaiman. There are a lot of writers out there who are domineering about their scripts, and the comic is lesser for it. Good artists working in comics are storytellers themselves, and panel shape/size, or camera angle, is the kind of thing they specialize in. Trust your artist a little&#8230; give them room to breathe in your script. </p>
<p>Is there a chance you might have to rearrange your dialogue a bit? Maybe, but sometimes that&#8217;s not as bad as you think.  I think it can kind of insulting when a writer sends an artist thumbnails and layouts of every single page&#8211; it&#8217;s condescending and controlling. And for the writer, it means they&#8217;ll miss out on one of the best things about making comics&#8211; the collaborative give and take. And many times, its arrogance on the part of the writer, assuming its &#8216;their&#8217; vision, when really, it should be shared. </p>
<p>I think people who follow Jeff&#8217;s advice here are going to find themselves working with better artists most of the time. Because good sequential artists probably have a passion for telling stories, not just slaving like a zombie over someone else&#8217;s storyboard.
</p>
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		<title>by: Torsten Adair</title>
		<link>http://pwbeat.publishersweekly.com/blog/2007/11/21/jeff-parker-on-how-to-write-for-artists/#comment-561367</link>
		<pubDate>Thu, 22 Nov 2007 03:02:00 +0000</pubDate>
		<guid>http://pwbeat.publishersweekly.com/blog/2007/11/21/jeff-parker-on-how-to-write-for-artists/#comment-561367</guid>
					<description>I follow Neil Gaiman's example: explain everything clearly, allow the artist to do what they do best, and remain open for communication. Sometimes I explain a layout I want for a certain storytelling effect (three panels on a tier to connect a conversation).
The big question is: how much storyboarding, thumbnailing, layout should the writer do while writing the story?</description>
		<content:encoded><![CDATA[<p>I follow Neil Gaiman&#8217;s example: explain everything clearly, allow the artist to do what they do best, and remain open for communication. Sometimes I explain a layout I want for a certain storytelling effect (three panels on a tier to connect a conversation).<br />
The big question is: how much storyboarding, thumbnailing, layout should the writer do while writing the story?
</p>
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		<title>by: Todd Allen</title>
		<link>http://pwbeat.publishersweekly.com/blog/2007/11/21/jeff-parker-on-how-to-write-for-artists/#comment-560693</link>
		<pubDate>Wed, 21 Nov 2007 21:21:10 +0000</pubDate>
		<guid>http://pwbeat.publishersweekly.com/blog/2007/11/21/jeff-parker-on-how-to-write-for-artists/#comment-560693</guid>
					<description>Echoing post 1, that's assuming the screenwriter is working with an artist that's good at storytelling, which isn't always the case.  A friend of mine used to go on an on about a particular artist he launched a book with, that he could damn near just leave a plot outline and dialogue with and have the art come out perfect, only be followed by 4 b-list replacements that couldn't even follow the script.

This is highly dependent on who the artist is.</description>
		<content:encoded><![CDATA[<p>Echoing post 1, that&#8217;s assuming the screenwriter is working with an artist that&#8217;s good at storytelling, which isn&#8217;t always the case.  A friend of mine used to go on an on about a particular artist he launched a book with, that he could damn near just leave a plot outline and dialogue with and have the art come out perfect, only be followed by 4 b-list replacements that couldn&#8217;t even follow the script.</p>
<p>This is highly dependent on who the artist is.
</p>
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		<title>by: rich</title>
		<link>http://pwbeat.publishersweekly.com/blog/2007/11/21/jeff-parker-on-how-to-write-for-artists/#comment-560321</link>
		<pubDate>Wed, 21 Nov 2007 18:34:23 +0000</pubDate>
		<guid>http://pwbeat.publishersweekly.com/blog/2007/11/21/jeff-parker-on-how-to-write-for-artists/#comment-560321</guid>
					<description>On the other hand, I know a few writers who have faced tough story-telling challenges when they've had to rewrite dialogue and narration (and plot) to accommodate an artist who wasn't reading the script very carefully ...</description>
		<content:encoded><![CDATA[<p>On the other hand, I know a few writers who have faced tough story-telling challenges when they&#8217;ve had to rewrite dialogue and narration (and plot) to accommodate an artist who wasn&#8217;t reading the script very carefully &#8230;
</p>
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