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	<title>Comments on: What comics can learn from the music biz, part XLVIII</title>
	<link>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/</link>
	<description>The News Blog of Comics Culture</description>
	<pubDate>Mon, 06 Oct 2008 18:07:31 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.0.2</generator>

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		<title>by: seth</title>
		<link>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-597410</link>
		<pubDate>Mon, 03 Dec 2007 21:51:26 +0000</pubDate>
		<guid>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-597410</guid>
					<description>@colin wales --

my band recently recorded with a guy that told me all about the problems audio engineers are having with groups entering the studio with these expectations of having a &quot;huge&quot; sounding record by just compressing and boosting the shit out of everything.  interesting stuff, and it's kind of funny then to record something but not want it to be dismissed as &quot;quiet&quot; or less dynamic because it's not as balls-compressed as the latest records are.</description>
		<content:encoded><![CDATA[<p>@colin wales &#8211;</p>
<p>my band recently recorded with a guy that told me all about the problems audio engineers are having with groups entering the studio with these expectations of having a &#8220;huge&#8221; sounding record by just compressing and boosting the shit out of everything.  interesting stuff, and it&#8217;s kind of funny then to record something but not want it to be dismissed as &#8220;quiet&#8221; or less dynamic because it&#8217;s not as balls-compressed as the latest records are.
</p>
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		<title>by: Alan Coil</title>
		<link>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-596365</link>
		<pubDate>Sun, 02 Dec 2007 23:28:38 +0000</pubDate>
		<guid>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-596365</guid>
					<description>Colin Wales,

I have a good ear for musical tones. I had noticed quite a bit of odd sounding music over the years. Just a couple weeks ago, I found a link to a YouTube video about the sound manipulation in order to make it sound louder. The video has a sound graph (sonogram? that doesn't look right) that ran while the music was being played. It showed the difference in decibels while you listened, so the difference in quality was more than quite striking.

After I watched that video, I said, &quot;So that's what I have been hearing.&quot; Thanks for more info.</description>
		<content:encoded><![CDATA[<p>Colin Wales,</p>
<p>I have a good ear for musical tones. I had noticed quite a bit of odd sounding music over the years. Just a couple weeks ago, I found a link to a YouTube video about the sound manipulation in order to make it sound louder. The video has a sound graph (sonogram? that doesn&#8217;t look right) that ran while the music was being played. It showed the difference in decibels while you listened, so the difference in quality was more than quite striking.</p>
<p>After I watched that video, I said, &#8220;So that&#8217;s what I have been hearing.&#8221; Thanks for more info.
</p>
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		<title>by: LurkerWithout</title>
		<link>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-595651</link>
		<pubDate>Sun, 02 Dec 2007 11:06:02 +0000</pubDate>
		<guid>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-595651</guid>
					<description>&amp;#62;&amp;#62;I’m real curious to see what the sales number will be for the Heroes hardbound that was released a few weeks ago. Here’s something that was originally offered for free online and then collected into a $30 volume. </description>
		<content:encoded><![CDATA[<p>&gt;&gt;I’m real curious to see what the sales number will be for the Heroes hardbound that was released a few weeks ago. Here’s something that was originally offered for free online and then collected into a $30 volume.
</p>
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		<title>by: Colin Wales</title>
		<link>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-595351</link>
		<pubDate>Sun, 02 Dec 2007 06:45:42 +0000</pubDate>
		<guid>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-595351</guid>
					<description>There's problems with attributing &quot;better&quot; sound to vinyl LPs. Analog and digital sound each has its limitations. One thing to remember about vinyl is that the sound that goes onto the LPs is *NOT* exactly the sound that comes off the original master recordings. The signal is processed to compensate for vinyl's limitations when the LPs are created, and when the needle &quot;reads&quot; the music out of the grooves, the signal is processed again, in reverse. This processing is all standardized in the equipment (that's what &quot;hi-fidelity&quot; is). Most folks never realize it happens.

Digital, by comparison, doesn't have much in the way of signal processing. What you put in is what you get out, in the case of CDs.

Digital is less forgiving, though, and if you don't take care in mastering your original recording, digital audio will reveal those shortcomings.

In the early days, many albums originally recorded with analog tape were transferred to CD by people who (like just about everyone) were new to the technology. Often, these transfers were poorly done. This is one reason there's a lot of &quot;remasters&quot; of classic albums cropping up in recent years. People know a lot more about handling digital audio these days, and many early mistakes are being corrected.

A well-mastered CD can be just as amazing-sounding as vinyl, without the inevitable pops and scratches or rumbling. MP3 files are a compressed and degraded version of digital audio, and I liken them to cassettes - cheaper and more portable than CDs, just as cassettes were cheaper and more portable than LPs before CDs came along. Most folks don't seem to notice (or care about) the difference in sound quality.

One problem, though, with modern CDs, is the tendency to make CDs &quot;louder&quot; by compressing the sound signal. Compare most CDs made in the '80s with those produced today, and the later CDs will sound louder when played at the same volume settings. In order to achieve what sounds like a louder sound, the sound signal is compressed*, and the &quot;louder&quot; a CD sounds, the more it is compressed, and the more the dynamic range is reduced. What's more, the compression distorts the sound, in much the same way turning up one's speakers louder than they can handle will introduce distortion. Some sound engineers are pretty good at minimizing the effects of this distortion, but as the years have gone on, the push has been for louder and louder CDs. 

(*This signal compression is a bit different than the signal and data compression that happens as audio is converted to the MP3 format.)

Once this compression is further processed by encoding the CD file to MP3, you can get a pretty crummy-sounding signal, compared to vinyl LPs. But this is not necessarily a fault inherent in the formats themselves - this is a result of trying to push the formats to their limits, to unreasonable extremes.</description>
		<content:encoded><![CDATA[<p>There&#8217;s problems with attributing &#8220;better&#8221; sound to vinyl LPs. Analog and digital sound each has its limitations. One thing to remember about vinyl is that the sound that goes onto the LPs is *NOT* exactly the sound that comes off the original master recordings. The signal is processed to compensate for vinyl&#8217;s limitations when the LPs are created, and when the needle &#8220;reads&#8221; the music out of the grooves, the signal is processed again, in reverse. This processing is all standardized in the equipment (that&#8217;s what &#8220;hi-fidelity&#8221; is). Most folks never realize it happens.</p>
<p>Digital, by comparison, doesn&#8217;t have much in the way of signal processing. What you put in is what you get out, in the case of CDs.</p>
<p>Digital is less forgiving, though, and if you don&#8217;t take care in mastering your original recording, digital audio will reveal those shortcomings.</p>
<p>In the early days, many albums originally recorded with analog tape were transferred to CD by people who (like just about everyone) were new to the technology. Often, these transfers were poorly done. This is one reason there&#8217;s a lot of &#8220;remasters&#8221; of classic albums cropping up in recent years. People know a lot more about handling digital audio these days, and many early mistakes are being corrected.</p>
<p>A well-mastered CD can be just as amazing-sounding as vinyl, without the inevitable pops and scratches or rumbling. MP3 files are a compressed and degraded version of digital audio, and I liken them to cassettes - cheaper and more portable than CDs, just as cassettes were cheaper and more portable than LPs before CDs came along. Most folks don&#8217;t seem to notice (or care about) the difference in sound quality.</p>
<p>One problem, though, with modern CDs, is the tendency to make CDs &#8220;louder&#8221; by compressing the sound signal. Compare most CDs made in the &#8217;80s with those produced today, and the later CDs will sound louder when played at the same volume settings. In order to achieve what sounds like a louder sound, the sound signal is compressed*, and the &#8220;louder&#8221; a CD sounds, the more it is compressed, and the more the dynamic range is reduced. What&#8217;s more, the compression distorts the sound, in much the same way turning up one&#8217;s speakers louder than they can handle will introduce distortion. Some sound engineers are pretty good at minimizing the effects of this distortion, but as the years have gone on, the push has been for louder and louder CDs. </p>
<p>(*This signal compression is a bit different than the signal and data compression that happens as audio is converted to the MP3 format.)</p>
<p>Once this compression is further processed by encoding the CD file to MP3, you can get a pretty crummy-sounding signal, compared to vinyl LPs. But this is not necessarily a fault inherent in the formats themselves - this is a result of trying to push the formats to their limits, to unreasonable extremes.
</p>
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		<title>by: Landry Walker</title>
		<link>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-594595</link>
		<pubDate>Sat, 01 Dec 2007 23:14:59 +0000</pubDate>
		<guid>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-594595</guid>
					<description>&quot;I think cost is going to be a major factor in the production of a comics-specific reader requiring no panning of the picture, as would likely be required in a reader designed for text-only books.&quot;

Right now, you can get an older tablet PC and easily turn it into a comic book reading machine for about $100. The screen size and dimensions are just about the same as the standard comic page, so no scrolling required.</description>
		<content:encoded><![CDATA[<p>&#8220;I think cost is going to be a major factor in the production of a comics-specific reader requiring no panning of the picture, as would likely be required in a reader designed for text-only books.&#8221;</p>
<p>Right now, you can get an older tablet PC and easily turn it into a comic book reading machine for about $100. The screen size and dimensions are just about the same as the standard comic page, so no scrolling required.
</p>
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		<title>by: Not That Bill Cunningham</title>
		<link>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-594490</link>
		<pubDate>Sat, 01 Dec 2007 22:14:05 +0000</pubDate>
		<guid>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-594490</guid>
					<description>Keith,

You forgot the most important piece of advice &quot;For those worried about the size of WAVs...&quot;

Don't worry about it...

It's the motion of the ocean.</description>
		<content:encoded><![CDATA[<p>Keith,</p>
<p>You forgot the most important piece of advice &#8220;For those worried about the size of WAVs&#8230;&#8221;</p>
<p>Don&#8217;t worry about it&#8230;</p>
<p>It&#8217;s the motion of the ocean.
</p>
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		<title>by: Brian Jacoby from Secret Headquarters Tallahassee, Florida</title>
		<link>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-594063</link>
		<pubDate>Sat, 01 Dec 2007 18:25:40 +0000</pubDate>
		<guid>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-594063</guid>
					<description>I think cost is going to be a major factor in the production of a comics-specific reader requiring no panning of the picture, as would likely be required in a reader designed for text-only books.

There are at best a half million print comics readers currently. Getting the cost per unit down to something affordable and mass-marketable is going to be a tough thing to do anytime soon.

The trick is going to be making the currently non-comics reading masses to desire the device, and if THAT was easy, they'd already be reading the print comics.</description>
		<content:encoded><![CDATA[<p>I think cost is going to be a major factor in the production of a comics-specific reader requiring no panning of the picture, as would likely be required in a reader designed for text-only books.</p>
<p>There are at best a half million print comics readers currently. Getting the cost per unit down to something affordable and mass-marketable is going to be a tough thing to do anytime soon.</p>
<p>The trick is going to be making the currently non-comics reading masses to desire the device, and if THAT was easy, they&#8217;d already be reading the print comics.
</p>
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		<title>by: Keith</title>
		<link>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-593196</link>
		<pubDate>Sat, 01 Dec 2007 10:47:37 +0000</pubDate>
		<guid>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-593196</guid>
					<description>IMO I find that a well-encoded 320 kps/VBR MP3 sounds indistinguishable from a CD or WAV.

For those worried about the size of WAVs, there's always the FLAC format, which is lossless and about 1/3 smaller.</description>
		<content:encoded><![CDATA[<p>IMO I find that a well-encoded 320 kps/VBR MP3 sounds indistinguishable from a CD or WAV.</p>
<p>For those worried about the size of WAVs, there&#8217;s always the FLAC format, which is lossless and about 1/3 smaller.
</p>
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		<title>by: Kevin Colden</title>
		<link>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-591881</link>
		<pubDate>Fri, 30 Nov 2007 22:19:42 +0000</pubDate>
		<guid>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-591881</guid>
					<description>Russ is right that WAV files are about as close as digital can get to analog, but CD audio isn't actually much different. The main difference between analog and digital is that digital playback is sharply defined, and lacks the warmth of a record, and digital audio has a strictly limited dynamic range whearas analog doesn't. But CD (AIFF) audio has roughly the full dynamic range that the human ear can hear, and then MP3 compression limits that dynamic range even more, which is why it sounds like crap.

A true analog record is sort of like a hand-printed comic; you're getting a duplicate of the sound as actually created, the vibrations having been picked up by a needle similar to the way the human ear actually works. It's a much truer copy of the actual sound. A CD or MP3 is like a scanned copy of a printed book.

Interestingly, with comics today much post-production - cleanup, coloring, even all of the inking in many cases - is done digitally to begin with, so we may actually be getting a truer picture of the art in its digital form, rather than printed. Just some food for thought.</description>
		<content:encoded><![CDATA[<p>Russ is right that WAV files are about as close as digital can get to analog, but CD audio isn&#8217;t actually much different. The main difference between analog and digital is that digital playback is sharply defined, and lacks the warmth of a record, and digital audio has a strictly limited dynamic range whearas analog doesn&#8217;t. But CD (AIFF) audio has roughly the full dynamic range that the human ear can hear, and then MP3 compression limits that dynamic range even more, which is why it sounds like crap.</p>
<p>A true analog record is sort of like a hand-printed comic; you&#8217;re getting a duplicate of the sound as actually created, the vibrations having been picked up by a needle similar to the way the human ear actually works. It&#8217;s a much truer copy of the actual sound. A CD or MP3 is like a scanned copy of a printed book.</p>
<p>Interestingly, with comics today much post-production - cleanup, coloring, even all of the inking in many cases - is done digitally to begin with, so we may actually be getting a truer picture of the art in its digital form, rather than printed. Just some food for thought.
</p>
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		<title>by: Rockin' Rich</title>
		<link>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-591585</link>
		<pubDate>Fri, 30 Nov 2007 19:09:00 +0000</pubDate>
		<guid>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-591585</guid>
					<description>Russ, next time you're thinking of listening to In-A-Gadda-Da-Vida, call me and I'll bring the Boone's Farm... and maybe a few of those &quot;special&quot; brownies, too.

OK, man?

Far out.

(But not in the bathtub. Nothing personal, man. Whatever turns you on, dude.)</description>
		<content:encoded><![CDATA[<p>Russ, next time you&#8217;re thinking of listening to In-A-Gadda-Da-Vida, call me and I&#8217;ll bring the Boone&#8217;s Farm&#8230; and maybe a few of those &#8220;special&#8221; brownies, too.</p>
<p>OK, man?</p>
<p>Far out.</p>
<p>(But not in the bathtub. Nothing personal, man. Whatever turns you on, dude.)
</p>
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		<title>by: R. Maheras</title>
		<link>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-591560</link>
		<pubDate>Fri, 30 Nov 2007 18:43:40 +0000</pubDate>
		<guid>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-591560</guid>
					<description>The Beat wrote: &quot;Jonathan: my and my girlfriends were sitting around listening to LPs the other day, and shocked at how great they sounded. SHOCKED. We even listened to the same songs on iPod and LP through the sound system and the loss in quality was astounding.&quot;

To me, WAV files sound like the original analog recording -- as opposed to the standard MP3 file used for music downloads and for commercial CDs, which, to the discerning ear, will always sound inferior to both. And all MP3 files are not the same. Depending on the MP3 sampling rate used by a given CD producer, two MP3 recordings of the same song can vary greatly in sound quality.

The downside of WAV files is that they are much, much larger than the average MP3 file. For example, a WAV file of, say, the 17-minute LP version of In-A-Gadda-Da-Vida will be about 175 MB, while a &quot;dumbed down&quot; MP3 file of the same song might only be a tenth that size. 

So I wouldn't be too quick to write off digital recordings completely -- perhaps just the lower-quality MP3 recordings.

Regarding digital comics, I think as soon as a low-cost player with reasonable screen size hits the market -- one that can be viewed anywhere (even in, say, the bathtub) -- then I think the widespread acceptance of digital comics will quickly become a reality.</description>
		<content:encoded><![CDATA[<p>The Beat wrote: &#8220;Jonathan: my and my girlfriends were sitting around listening to LPs the other day, and shocked at how great they sounded. SHOCKED. We even listened to the same songs on iPod and LP through the sound system and the loss in quality was astounding.&#8221;</p>
<p>To me, WAV files sound like the original analog recording &#8212; as opposed to the standard MP3 file used for music downloads and for commercial CDs, which, to the discerning ear, will always sound inferior to both. And all MP3 files are not the same. Depending on the MP3 sampling rate used by a given CD producer, two MP3 recordings of the same song can vary greatly in sound quality.</p>
<p>The downside of WAV files is that they are much, much larger than the average MP3 file. For example, a WAV file of, say, the 17-minute LP version of In-A-Gadda-Da-Vida will be about 175 MB, while a &#8220;dumbed down&#8221; MP3 file of the same song might only be a tenth that size. </p>
<p>So I wouldn&#8217;t be too quick to write off digital recordings completely &#8212; perhaps just the lower-quality MP3 recordings.</p>
<p>Regarding digital comics, I think as soon as a low-cost player with reasonable screen size hits the market &#8212; one that can be viewed anywhere (even in, say, the bathtub) &#8212; then I think the widespread acceptance of digital comics will quickly become a reality.
</p>
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		<title>by: Alan Coil</title>
		<link>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-591507</link>
		<pubDate>Fri, 30 Nov 2007 18:27:45 +0000</pubDate>
		<guid>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-591507</guid>
					<description>Bill Williams said:
&quot;Looking down the road, I think we are a couple of generations of tech away from a decent reader for digital material.&quot;
=====
As fast as tech grows, that might only be 2 or 3 years. The first Kindle is being released. Neil Gaiman says it is excellent for reading while away from home. (He still prefers an actual book while at home.)</description>
		<content:encoded><![CDATA[<p>Bill Williams said:<br />
&#8220;Looking down the road, I think we are a couple of generations of tech away from a decent reader for digital material.&#8221;<br />
=====<br />
As fast as tech grows, that might only be 2 or 3 years. The first Kindle is being released. Neil Gaiman says it is excellent for reading while away from home. (He still prefers an actual book while at home.)
</p>
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		<title>by: Alan Coil</title>
		<link>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-591482</link>
		<pubDate>Fri, 30 Nov 2007 18:23:23 +0000</pubDate>
		<guid>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-591482</guid>
					<description>Rick Rottman said:
&quot;Unlike the music industry, comic book sales have increased since 2004.&quot;
=====
Comic book sales were down quite a bit before they started coming back up, so one doesn't relate to the other.</description>
		<content:encoded><![CDATA[<p>Rick Rottman said:<br />
&#8220;Unlike the music industry, comic book sales have increased since 2004.&#8221;<br />
=====<br />
Comic book sales were down quite a bit before they started coming back up, so one doesn&#8217;t relate to the other.
</p>
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		<title>by: Jim Shelley</title>
		<link>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-591364</link>
		<pubDate>Fri, 30 Nov 2007 17:44:42 +0000</pubDate>
		<guid>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-591364</guid>
					<description>Let's agree to disagree. :DDD</description>
		<content:encoded><![CDATA[<p>Let&#8217;s agree to disagree. <img src='http://pwbeat.publishersweekly.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> DD
</p>
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		<title>by: Jim Shelley</title>
		<link>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-591363</link>
		<pubDate>Fri, 30 Nov 2007 17:44:01 +0000</pubDate>
		<guid>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-591363</guid>
					<description>&amp;#62;&amp;#62;Digital comics aren’t an inevitable revolution</description>
		<content:encoded><![CDATA[<p>&gt;&gt;Digital comics aren’t an inevitable revolution
</p>
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		<title>by: The Beat</title>
		<link>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-591233</link>
		<pubDate>Fri, 30 Nov 2007 16:46:37 +0000</pubDate>
		<guid>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-591233</guid>
					<description>Jonathan: my and my girlfriends were sitting around listening to LPs the other day, and shocked at how great they sounded. SHOCKED. We even listened to the same songs on iPod and LP through the sound system and the loss in quality was astounding. I'm not saying you couldn't have good sounding headphones and so on, but the mp3 format itself is known to lose sound quality. 

Brian: 10-15 years??? No way! They already have e-paper. I was reading the SkyMall catalog on the way back from London and was tickled to see that you can now buy digital picture frames that project your favorite pictures electronically. They even have one with wifi so you can beam your new favorites into the frame. 

The Kindle is the first truly desirable eBook -- it won't be the last.</description>
		<content:encoded><![CDATA[<p>Jonathan: my and my girlfriends were sitting around listening to LPs the other day, and shocked at how great they sounded. SHOCKED. We even listened to the same songs on iPod and LP through the sound system and the loss in quality was astounding. I&#8217;m not saying you couldn&#8217;t have good sounding headphones and so on, but the mp3 format itself is known to lose sound quality. </p>
<p>Brian: 10-15 years??? No way! They already have e-paper. I was reading the SkyMall catalog on the way back from London and was tickled to see that you can now buy digital picture frames that project your favorite pictures electronically. They even have one with wifi so you can beam your new favorites into the frame. </p>
<p>The Kindle is the first truly desirable eBook &#8212; it won&#8217;t be the last.
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: Steve Horton</title>
		<link>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-591224</link>
		<pubDate>Fri, 30 Nov 2007 16:38:33 +0000</pubDate>
		<guid>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-591224</guid>
					<description>Kindle can display strict B&amp;#38;W comics, but no greyscale or color.</description>
		<content:encoded><![CDATA[<p>Kindle can display strict B&amp;W comics, but no greyscale or color.
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: Joel Watson</title>
		<link>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-591220</link>
		<pubDate>Fri, 30 Nov 2007 16:35:45 +0000</pubDate>
		<guid>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-591220</guid>
					<description>Thanks for linking to my comic. Im glad you liked it.</description>
		<content:encoded><![CDATA[<p>Thanks for linking to my comic. Im glad you liked it.
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: maija</title>
		<link>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-591191</link>
		<pubDate>Fri, 30 Nov 2007 16:24:41 +0000</pubDate>
		<guid>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-591191</guid>
					<description>Oh and as the music industry story demonstrates, the first company with the user-friendly device and content distribution system wins. The race is on.

The first real-time MP3 player software was released in 1995. Napster came along in 1999. The iPod launched in 2001. A lot of that history has already laid the groundwork for what is coming with comics. The only thing holding the evolution back will be content providers and those that hesitate (as the RIAA did) will lose.</description>
		<content:encoded><![CDATA[<p>Oh and as the music industry story demonstrates, the first company with the user-friendly device and content distribution system wins. The race is on.</p>
<p>The first real-time MP3 player software was released in 1995. Napster came along in 1999. The iPod launched in 2001. A lot of that history has already laid the groundwork for what is coming with comics. The only thing holding the evolution back will be content providers and those that hesitate (as the RIAA did) will lose.
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: Alana Abbott</title>
		<link>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-591183</link>
		<pubDate>Fri, 30 Nov 2007 16:20:11 +0000</pubDate>
		<guid>http://pwbeat.publishersweekly.com/blog/2007/11/30/what-comics-can-learn-from-the-music-biz-part-xlviii/#comment-591183</guid>
					<description>Does anyone know how Kindle is handling comics? (Not that it's the be-all, end-all, but it is getting a lot of the media attention in e-book world right now.)</description>
		<content:encoded><![CDATA[<p>Does anyone know how Kindle is handling comics? (Not that it&#8217;s the be-all, end-all, but it is getting a lot of the media attention in e-book world right now.)
</p>
]]></content:encoded>
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